Some of my students wanted to take me to a movie, and the only English-language movie playing at the multiplex was
Resident Evil: Afterlife. It's not a movie I would choose to see on my own, to put it mildly. But it did get me thinking. The only other movie I've seen at a theater in Korea was
Inception, and there should be a big contrast there: pure popcorn cinema versus prestige Oscar-bait moviemaking. But no, what struck me is how similar the two films are.
The directorial strategies, the production design, the murky photography, the thumping use of music in the two films are all quite comparable. Both heavily overuse
Matrix/
Crouching Tiger-style slo-mo of tossed weapons and flipping bodies. The plotting in
Inception is a little trickier, but neither movie really makes any sense. Both films end unresolved (although
Resident Evil: Afterlife sets up a sequel and
Inception doesn't). There is nothing to choose between the movies as far as dialogue goes; neither is going to win any Oscar Wilde Awards. The thesping, which should be a real point of distinction between an A-list production and a franchise sequel, is about the same quality in both films, too. No one in
Resident Evil gives quite as good a performance as Marion Cotillard or Joseph Gordon-Levitt in
Inception, but Milla Jovovich is easily the equal of Leonardo DiCaprio as far as screen command goes: a dazzling looker with acting chops. I would a heck of a lot rather watch her in this sort of movie than the insufferably self-absorbed Angelina Jolie.
Resident Alien: Afterlife actually comes out a little better in this aesthetic head-to-head, because it is not so impressed with itself as
Inception. But that is not to say that I liked it. In addition to
Inception, it has a lot in common with Christian Alvart's
Pandorum (a dubious DVD rental of mine earlier this year), Zack Snyder's
300, the bad parts of Neill Blomkamp's
District 9, and probably a whole flotilla of movies I have not seen. This rotting dank environs/clanging metal/mutating aliens/future dread (etc.) genre draws on such obvious forebears as John Carpenter's
The Thing and
Escape from New York, George Romero's
Dawn of the Dead, and Ridley Scott's
Alien, as well as less likely candidates such as
Tron,
C.H.U.D., and
Metalstorm: The Destruction of Jared Syn. Its roots are very largely in pop science fiction and horror films of the late Seventies and the Eighties -- the cinematic junk food of the current crop of directors' youth -- although the products now (including remakes of the inspirations) intend to be bigger and badder, of course. If this is the new operational style of popular film-making -- reprocessed by-products that are vaguely reminiscent of meat -- it's back to Eric Rohmer for me.
I saw
Resident Evil: Afterlife in 3D. It looks fine, but the 3D is used very conventionally --objects coming out of the screen at the audience in the same manner that was commonplace during the mid-1950s wave of 3D films. So much for progress. The audience did not gasp at the optic assault even once, which I take as a sign that the new 3D is already becoming ho-hum.